![]() ![]() The biggest benefit of Rec Room is the community support and engagement it offers. Rec Room players have a very real chance of earning money through the platform, and content creators will be paid as well. Rec Room recently announced that members would be able to exchange in-game tokens for cash, at the rate of $400 per million tokens. ![]() There is even a community Wiki, where you can learn about the ins and outs of the different tools, upcoming events, and purchasable creator assets. ![]() Rec Room has a massive community of creators and users, spread across social media, Discord, and online forums. The platform has a certified Junior Mode so that kids can play in Rec Room safely. Along with this, it is capable of at least 45,000 concurrent players, making it scalable for large groups of players around the world. Rec Room has mentioned that non-VR consumption on Rec Room has steadily gained momentum.Īs we already mentioned, Rec Room has successfully hosted more than 1 million active VR users every month. You could also login via Xbox, PlayStation, or even an iOS device. You can access games in Rec Room using an Oculus or Steam headset. One of the biggest advantages of Rec Room is that it is compatible with a wide range of devices, both VR and non-VR. There are already millions of rooms available on the platform, and these rooms are monetisable through the sale of in-room inventions, keys, and other 3D assets. Simply put, Rec Room is an immersive world where you can build and play multi-player games. Let us now assess some of Rec Room’s key features and its promise for the future. Interestingly, the average user spends 2.7 hours on the platform whenever they visit, a marker of its capability to engage and retain attention. It successfully crossed the $1 million monthly active user mark in January of 2021, which is an impressive threshold for virtual reality applications. Recently, Rec Room also announced that it intends to pay more than $1 million to content creators in 2021. In December 2020, Rec Room raised a whopping $20 million in a Series C round led by Madrona Venture Group, bringing their total funding to almost $50 million. ![]() At its core, Rec Room is a VR gaming platform, but there are plenty of non-gaming use cases as well. The company was initially envisioned as a platform where creators could build multiplayer content, and users could come together for entertainment, work, commercial and professional interactions. has seen meteoric growth in the last five years with a successful Series C funding round in 2020, and lots of new features up for release. Founded in 2016, the Seattle-based Rec Room Inc. ![]()
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